CHIPMAKER Intel has claimed that system-on-chip (SoC) vendors have not done enough to optimise Android for multi-core processors. Intel's single-core Medfield Atom processor enters the market at time when almost all of the big hitting ARM vendors are focusing efforts on dual-core and quad-core processors…
Monday, June 11, 2012
Android is not ready for multi-core processors?
Saturday, June 9, 2012
andrdcndy timeline
Sept 2010: andrdcndy was originally a personal blog created by me and got nothing to do with android, rom whatsoever. The blog was then called Anything Can Do.
November 24, 2010: Anything Can Do! blog was hugely revamped and renamed as Android Candy. More user-friendly updates are yet to be added to the blog to serve the Android community at large.
Dec 2, 2010: All custom ROM lists have been updated with screenshots for every (if available) ROM enlisted*
January 2011: andrcndy joins twitter
August 8th 2011:
Sept 2011 marks a year anniversary of andrdcndy, or formerly known as Anything Can Do and later Android Candy. After one great year, andrdcndy managed to achieve 2,237,200 views! Thank you for you support!
June 3rd 2011: A million (1,000,000) views were reached in just 9 monthsafter launched.
Sept 2011: 2,000,000 views!
Dec 13, 2011: 3,000,000 views!
Mac 1, 2012: 4,000,000 views!
May 28, 2012: 5,000,000 views!
As of June 2012, andrdcndy is serving more that 60 Android devices with nearly 600 custom ROMs all together.
If my work helps you in anyway and you got a little money to spare, please donate to me via PayPal, or simply click on the popup ads by kontera and I promise you that I will do the best I can to update and upgrade the site to be more useful =)
andrdcndy can be reached on Facebook, Google+ & Twitter
ps: this page is still under constructions
Thank you for your support.
Friday, June 1, 2012
Android Version History
From Wikipedia, the free encyclopedia
The version history of the Android operating system began with the release of the Android beta in November 2007. The first commercial version, Android 1.0, was released in September 2008. Android is a mobile operating system developed by Google and the Open Handset Alliance, and has seen a number of updates to its base operating system since its original release. These updates typically fix bugs and add new features. Since April 2009, each Android version has been developed under a codename based on a dessert or sweet treat. These versions have been released in alphabetical order: Cupcake, Donut, Éclair, Froyo (frozen yogurt), Gingerbread, Honeycomb and Ice Cream Sandwich. The pre-release versions of Android were dubbed Astro and Bender, but these names could not ultimately be used for trademark reasons. The most recent update to the Android OS was Ice Cream Sandwich v4.0.4, which was released in March 2012.
Android version history
Android beta
The Android beta was released on November 5, 2007, while the software developer's kit (SDK) was released on November 12, 2007.
Android 1.0
Android 1.0, the first commercial version of the software, was released on September 23, 2008. The first Android device, the HTC Dream, incorporated the following Android 1.0 features:
1.0 – September 23, 2008
- Android Market application download and updates through the Market app
- Web browser to show, zoom and pan full HTML and XHTML web pages – multiple pages show as windows ("cards")
- Camera support – however this version lacked the option to change the camera's resolution, white balance, quality, etc.[10]
- Folders allowing the grouping of a number of app icons into a single folder icon on the Home screen.
- Access to web email servers, supporting POP3, IMAP4, and SMTP.
- Gmail synchronization with the Gmail app
- Google Contacts synchronization with the People app
- Google Calendar synchronization with the Calendar app
- Google Maps with Latitude and Street View to view maps and satellite imagery, as well as find local business and obtain driving directions using GPS
- Google Sync, allowing management of over-the-air synchronization of Gmail, People, and Calendar
- Google Search, allowing users to search the Internet and phone apps, contacts, calendar, etc.
- Google Talk instant messaging
- Instant messaging, text messaging, and MMS
- Media Player, enabling management, importing, and playback of media files – however, this version lacked video and stereo Bluetooth support
- Notifications appear in the Status bar, with options to set ringtone, LED or vibration alerts
- Voice Dialer allows dialing and placing of phone calls without typing a name or number
- Wallpaper allows the user to set the background image or photo behind the Home screen icons and widgets
- YouTube video player
- Other apps include: Alarm Clock, Calculator, Dialer (Phone), Home screen (launcher), Pictures (Gallery), and Settings.
- Wi-Fi and Bluetooth support
Android 1.1
On February 9, 2009, the Android 1.1 update was released, initially for the T-Mobile G1 only. The update resolved bugs, changed the API and added a number of other features:
- Details and reviews available when a user searches for businesses on Maps
- Longer in-call screen timeout default when using the speakerphone, plus ability to show/hide dialpad
- Ability to save attachments in messages
- Support added for marquee in system layouts
Cupcake 1.5
On April 30, 2009, the Android 1.5 update, dubbed Cupcake, was released, based on Linux kernel 2.6.27. The update included several new features and UI amendments:
- Support for third-party virtual keyboards with text prediction and user dictionary for custom words
- Support for Widgets - miniature application views that can be embedded in other applications (such as the Home screen) and receive periodic updates
- Video recording and playback in MPEG-4 and 3GP formats
- Auto-pairing and stereo support for Bluetooth added (A2DP and AVRCP profiles)
- Copy and paste features added to web browser
- User pictures shown for Favorites in Contacts
- Specific date/time stamp shown for events in call log, and one-touch access to a contact card from call log event
- Animated screen transitions
- Added auto-rotation option
- Added the current stock boot animation
- Ability to upload videos to YouTube
- Ability to upload photos to Picasa
Donut 1.6
On September 15, 2009, the Android 1.6 SDK – dubbed Donut – was released, based on Linux kernel 2.6.29. Included in the update were numerous new features
- Voice and text entry search enhanced to include bookmark history, contacts, and the web
- Ability for developers to include their content in search results
- Multi-lingual speech synthesis engine to allow any Android application to "speak" a string of text
- Easier searching and ability to view app screenshots in Android Market
- Gallery, camera and camcorder more fully integrated, with faster camera access
- Ability for users to select multiple photos for deletion
- Updated technology support for CDMA/EVDO, 802.1x, VPNs, and a text-to-speech engine
- Support for WVGA screen resolutions
- Speed improvements in searching and camera applications
- Expanded Gesture framework and new GestureBuilder development tool
Éclair 2.0/2.1
On October 26, 2009, the Android 2.0 SDK – codenamed Éclair – was released, based on Linux kernel 2.6.29. Changes included:
2.0 - October 26, 2009
- Expanded Account sync, allowing users to add multiple accounts to a device for email- and contact-synchronization
- Exchange email support, with combined inbox to browse email from multiple accounts in one page
- Bluetooth 2.1 support
- Ability to tap a Contacts photo and select to call, SMS, or email the person
- Ability to search all saved SMS and MMS messages, with delete oldest messages in a conversation automatically deleted when a defined limit is reached
- Numerous new camera features, including flash support, digital zoom, scene mode, white balance, color effect and macro focus
- Improved typing speed on virtual keyboard, with smarter dictionary that learns from word usage and includes contact names as suggestions
- Refreshed browser UI with bookmark thumbnails, double-tap zoom and support for HTML5
- Calendar agenda view enhanced, showing attending status for each invitee, and ability to invite new guests to events
- Optimized hardware speed and revamped UI
- Support for more screen sizes and resolutions, with better contrast ratio
- Improved Google Maps 3.1.2
- MotionEvent class enhanced to track multi-touch events[24]
- Addition of live wallpapers, allowing the animation of home-screen background images to show movement
2.0.1 - December 3, 2009
- Minor API changes, bug fixes and framework behavioral changes
2.1 - January 12, 2010
- Minor amendments to the API and bug fixes
Froyo 2.2
On May 20, 2010, the Android 2.2 (Froyo) SDK was released, based on Linux kernel 2.6.32:
2.2 - May 20, 2010
- Speed, memory, and performance optimizations
- Additional application speed improvements, implemented through JIT compilation
- Integration of Chrome's V8 JavaScript engine into the Browser application
- Support for the Android Cloud to Device Messaging (C2DM) service, enablingpush notifications
- Improved Microsoft Exchange support, including security policies, auto-discovery, GAL look-up, calendar synchronization and remote wipe
- Improved application launcher with shortcuts to Phone and Browser applications
- USB tethering and Wi-Fi hotspot functionality
- Added an option to disable data access over mobile network
- Updated Market application with batch and automatic update features
- Quick switching between multiple keyboard languages and their dictionaries
- Voice dialing and contact sharing over Bluetooth
- Support for Bluetooth-enabled car and desk docks
- Support for numeric and alphanumeric passwords
- Support for file upload fields in the Browser application
- Support for installing applications to the expandable memory
- Adobe Flash support
- Support for extra-high-PPI screens (320 ppi), such as 4" 720p
- Gallery allows users to view picture stacks using a zoom gesture
2.2.1 - January 18, 2011
- Bug fixes, security updates and performance improvements
2.2.2 - January 22, 2011
- Minor bug fixes, including SMS routing issues that affected the Nexus One.
2.2.3 - November 21, 2011
- Two security patches
Gingerbread 2.3
On December 6, 2010, the Android 2.3 (Gingerbread) SDK was released, based on Linux kernel 2.6.35. Changes included:
2.3 - December 6, 2010
- Updated user interface design with increased simplicity and speed
- Support for extra-large screen sizes and resolutions (WXGA and higher)
- Native support for SIP VoIP internet telephony
- Faster, more intuitive text input in virtual keyboard, with improved accuracy, better suggested text and voice input mode
- Enhanced copy/paste functionality, allowing users to select a word by press-hold, copy, and paste
- Support for Near Field Communication (NFC), allowing the user to read an NFC tag embedded in a poster, sticker, or advertisement
- New audio effects such as reverb, equalization, headphone virtualization, and bass boost
- New Download Manager, giving users easy access to any file downloaded from the browser, email, or another application
- Support for multiple cameras on the device, including a front-facing camera, if available
- Support for WebM/VP8 video playback, and AAC audio encoding
- Improved power management with a more active role in managing apps that are keeping the device awake for too long
- Enhanced support for native code development
- Switched from YAFFS to ext4 on newer devices
- Audio, graphical, and input enhancements for game developers
- Concurrent garbage collection for increased performance
- Native support for more sensors (such as gyroscopes and barometers)
2.3.3 - February 9, 2011
- Several improvements and API fixes.
2.3.4 - April 28, 2011
- Support for voice or video chat using Google Talk.
2.3.5 - July 25, 2011
- System enhancements
- Improved network performance for the Nexus S 4G, among other fixes and improvements
- Fixed Bluetooth bug on Samsung Galaxy S
- Improved Gmail application
- Shadow animations for list scrolling
- Camera software enhancements
- Improved battery efficiency
2.3.6 - September 2, 2011
- Fixed a voice search bug (The 2.3.6 update had the side-effect of impairing the Wi-Fi hotspot functionality of many Canadian Nexus S phones. Google acknowledged this problem and fixed it in late September)
2.3.7 - September 21, 2011
- Google Wallet support for the Nexus S 4G.
Honeycomb 3.x
On February 22, 2011, the Android 3.0 (Honeycomb) SDK – the first tablet-only Android update – was released, based on Linux kernel 2.6.36. The first device featuring this version, the Motorola Xoom tablet, was released on February 24, 2011. Changes included:
3.0 - February 22, 2011
- Optimized tablet support with a new virtual and “holographic” user interface
- Added System Bar, featuring quick access to notifications, status, and soft navigation buttons, available at the bottom of the screen
- Added Action Bar, giving access to contextual options, navigation, widgets, or other types of content at the top of the screen
- Simplified multitasking – tapping Recent Apps in the System Bar allows users to see snapshots of the tasks underway and quickly jump from one app to another
- Redesigned keyboard, making typing fast, efficient and accurate on larger screen sizes
- Simplified, more intuitive copy/paste interface
- Multiple browser tabs replacing browser windows, plus form auto-fill and a new “incognito” mode allowing anonymous browsing
- Quick access to camera exposure, focus, flash, zoom, front-facing camera, time-lapse, and more
- Ability to view albums and other collections in full-screen mode in Gallery, with easy access to thumbnails for other photos
- New two-pane Contacts UI and Fast Scroll to let users easily organize and locate contacts
- New two-pane Email UI to make viewing and organizing messages more efficient, allowing users to select one or more messages
- Support for video chat using Google Talk
- Hardware acceleration
- Support for multi-core processors
- Ability to encrypt all user data
3.1 - May 10, 2011
- UI refinements
- Connectivity for USB accessories
- Expanded Recent Apps list
- Resizable Home screen widgets
- Support for external keyboards and pointing devices
- Support for joysticks and gamepads
- Support for FLAC audio playback
- High-performance Wi-Fi lock, maintaining high-performance Wi-Fi connections when device screen is off
- Support for HTTP proxy for each connected Wi-Fi access point
3.2 - July 15, 2011
- Improved hardware support, including optimizations for a wider range of tablets
- Increased ability of apps to access files on the SD card, e.g. for synchronization
- Compatibility display mode for apps that have not been optimized for tablet screen resolutions
- New display support functions, giving developers more control over display appearance on different Android devices.
3.2.1 - September 20, 2011
- Bug fixes and minor security, stability and Wi-Fi improvements
- Update to Android Market with automatic updates and easier-to-read Terms and Condition text
- Update to Google Books
- Improved Adobe Flash support in browser
- Improved Chinese handwriting prediction
3.2.2 - August 30, 2011
- Bug fixes and other minor improvements for the Motorola Xoom 4G
3.2.4 - December 2011
- "Pay as You Go" support for 3G and 4G tablets
3.2.6 - February 2012
- Fixed data connectivity issues when coming out of airplane mode on the US 4G Motorola Xoom
Ice Cream Sandwich 4.0
The SDK for Android 4.0.1 (Ice Cream Sandwich), based on Linux kernel 3.0.1, was publicly released on October 19, 2011. Google's Gabe Cohen stated that Android 4.0 was "theoretically compatible" with any Android 2.3.x device in production at that time. The source code for Android 4.0 became available on November 14, 2011.The update introduced numerous new features, including:
4.0.1 - October 19, 2011
- Virtual buttons in the UI, in place of capacitive or physical buttons
- Separation of widgets in a new tab, listed in a similar manner to apps
- Easier-to-create folders, with a drag-and-drop style
- A customizable launcher
- Improved visual voicemail with the ability to speed up or slow down voicemail messages
- Pinch-to-zoom functionality in the calendar
- Integrated screenshot capture (accomplished by holding down the Power and Volume-Down buttons)
- Improved error correction on the keyboard
- Ability to access apps directly from lock screen
- Improved copy and paste functionality
- Better voice integration and continuous, real-time speech to text dictation
- Face Unlock, a feature that allows users to unlock handsets using facial recognition software
- New tabbed web browser, allowing up to 16 tabs
- Automatic syncing of browser with users' Chrome bookmarks
- A new typeface family for the UI, Roboto
- Data Usage section in settings that lets users set warnings when they approach a certain usage limit, and disable data use when the limit is exceeded
- Ability to shut down apps that are using data in the background
- Improved camera app with zero shutter lag, time lapse settings, panorama mode, and the ability to zoom while recording
- Built-in photo editor
- New gallery layout, organized by location and person
- Refreshed "People" app with social network integration, status updates and hi-res images
- Android Beam, a near-field communication feature allowing the rapid short-range exchange of web bookmarks, contact info, directions, YouTube videos and other data
- Support for the WebP image format
- Hardware acceleration of the UI
- Wi-Fi Direct
- 1080p video recording for stock Android devices
4.0.2 - November 28, 2011
- Fixed minor bugs on the Verizon Galaxy Nexus, the US launch of which was later delayed until December 2011
- For Canadian consumers, 4.0.2 reportedly created a bug on the Galaxy Nexus that crashed the application market when users attempted to view details of any Android application. It also inadvertently reduced the NFC capabilities of the Nexus phone
4.0.3 - December 16, 2011
- Number of bug fixes and optimizations
- Improvements to graphics, databases, spell-checking and Bluetooth functionality
- New APIs for developers, including a social stream API in the Contacts provider
- Calendar provider enhancements
- New camera apps enhancing video stabilization and QVGA resolution
- Accessibility refinements such as improved content access for screen readers
4.0.4 - March 29, 2012
- Stability improvements
- Better camera performance
- Smoother screen rotation
- Improved phone number recognition.
Upcoming releases:
Jelly Bean - At the Mobile World Congress (MWC) in late February 2012, Asus revealed the name and version number of the next Android version as Jelly Bean 5.0. In late May, a screenshot from a benchmark of a tablet running Android 4.1 was spread on the web. The next major Android version is expected to be released in the third quarter of 2012.
Thursday, May 24, 2012
[articles] The Life And Trials Of Android: A Beautiful Mess That Is Destined To Survive
reposted from androidpolice.com
First, A Brief Introduction...
If you've been paying even the slightest bit of attention to the tech world for the past year or two, you're probably well aware that Android has more or less taken over the smartphone scene. Way back in June of 2010, Google revealed that 160,000 Android devices were being activated per day - at the time, that was more than double the combined total of iPhone, Mac, and iPad activations. According to comScore, Android had already conquered 28.7% of the market in December of 2010. In March of 2011 - just a few short months later - comScore's numbers showed market share had leapt to 34.7%.
Fast forward a year and a half to February 2012, and activations were over 850,000 per day. Andy Rubin, Google's head of Android, also revealed that over 300 million Android devices had been activated, and there were over 450,000 apps in the Play Store. And comScore's numbers for March of 2012 showed that an absolutely astonishing 51% of smartphones ran Android - a difference of 16.3% year-over-year.
But enough self-capitulation; I've got my flame suit on and I'm ready for the nerd rage that's sure to ensue from the following post. Because I see a lot of problems with Android. Problems that couldultimately lead to its decline.
Let me clarify that statement - and please, read this before you head down to the comments to berate me. I'm not talking about the death or demise of Android, per se. In fact, I foresee Android continuing to sell by the literal boatload for years to come, so when I say decline, understand that I'm talking about market share in a market that's growing at an incredible pace. Do I see the end coming? Maybe - but it would be years down the road. This post is not in the sensationalist style of a crazy homeless man; the end is not nigh.
Perhaps most importantly, I'll be capping off the post on a positive note - although I see plenty of bad history and issues that will plague our beloved OS for some time, I also see signs that despite all its flaws, Android has the potential to continue its dominance for years to come.
If Google Were A Car, It Would Be A Camaro
Pictured: Google. Image source.
When it comes to being a fast-moving company, Google is a lot like an American muscle car: fast in a straight line and respectable stopping distance, but throw a few turns into the track and you're going to have a bad time. The company tends to come flying out of the gate with new products, but they're always half-assed. Disagree? Name one recent Google service that came out without serious shortcomings or flaws. I challenge you.
I don't think you can. Look at all the company's failed social experiments; even Google+ is a ghost town to all but the technnophiles (though it remains my favorite social network by far). Google Wallet has been used by, at best, a fraction of a percent of the population, and uptake by manufacturers and carriers is abysmal. The Play Store's music and movie offerings launched without all the major players on board and still remain sub-par. There are dozens of smaller services that simply fell by the wayside because they never even made a splash to begin with.
And that's without even touching the sore subject of Android. Honeycomb was, by the company's own admission, a rushed and weak approach to tablets, and even over a year after the first Android tablets were released, quality tablet-optimized apps are few and far between. Fragmentation runs rampant, as much a nightmare for consumers as for manufacturers and carriers. It took years - until Android 4.0 (3 years) if we're being honest, or Android 2.3 (2 years) if you want to be a dishonest fanboy - for the OS to reach some sort of respectable level of consistency and casual usability; either length of time is unacceptable. And oh, God, the sales disappointment that was Google TV, despite having some potential...
The App section of the Play Store has improved greatly over the years, sure. It went through a few UI makeovers, though it's still far from perfect on that front. But there are much deeper issues that haven't been addressed, both from the standpoint of developers and of customers. Malware is aserious threat on a nearly daily basis, a problem exacerbated by Android's popularity, as owners are increasingly likely to be tech-illiterate. The refund window is still just 15 minutes, a pitifully short time to find any major issues with an app. Think about it: would you trust a review of a game or app after the reviewer had spent just 15 minutes with it? Certainly not, so why would that amount of time be enough to decide if it's a worthwhile purchase?
For developers, Android can be a nightmare. They constantly have to fight an uphill battle, thanks to the huge number of existing apps (it's hard to get noticed), a customer base that's unforgiving and expects most apps to be free, and piracy that runs rampant. Play Store issues aside, the wide variety of devices that makes Android so beautiful is also one of the biggest curses. Some devices have tiny screens with resolutions like 320x480, run a single-core TI CPU at 800MHz, and have 4 capacitive buttons. Another device might pack a 4.7" screen at 720x1280, with a quad-core NVIDIA CPU clocked at 1.5GHz and only 3 capacitive buttons. And yet another may be a 10.1" tablet with a resolution of 1920x1200 and have no capacitive buttons at all. That's all before you even factor in that each of these devices may be running a different version of Android and manufacturer customizations... or worse still, be hacked and modified by the owner, running some Frankenstein-like combination of recovery, kernel, drivers, and ROM.
A lot of these issues are being partially addressed by Google, but very slowly and occasionally with ill effect. As alluded to above, complaints about the UI and usability of the Play Store have been addressed in various revisions, but the core issues remain. It took the company a few years, but they're starting to pick up their marketing game, and now advertise their various products and services, including Android. Presentations, while still fairly meh, are better than they were in the past, and will likely continue to improve. In short: as I said, a Camaro isn't good at tight turns, and neither is Google. Instead, they're making minor course corrections and zooming off in a better (if not completely on target) direction.
Android: The Sort Of "Free" That Comes With A Price Tag
One of Android's biggest selling points for manufacturers is that it's free - Google charges precisely nil for Android itself. Of course, for manufactures, there are two resulting benefits. First, they aren't responsible for developing and maintaining the code - merely for getting that code onto their devices. Second, they have access to the massive Play Store, a crucial piece of the smartphone puzzle.
But both benefits, as it turns out, come with a price tag. Getting Android to work on the bevy of devices offered by most manufacturers costs a massive amount of resources - in fact, it's one of the largest problems suffered by HTC and its huge lineup of extremely similar, but not-quite-the-same devices. The code has to be tweaked for each one, and each has to be individually quality tested. From there, it has to be rolled out to carriers for them to make their own customizations and then conduct their own QA, and only then does it become available to the end user - all on a phone-by-phone basis. It's for that exact reason that the company went back to the drawing board and streamlined their device lineup, coming away with the impressive three-pronged One series of devices. (This is, of course, excluding the additional manufacturing and hardware support costs for each minor variation.)
The absolutely mental state of patents and litigation makes the situation exponentially uglier. Trying to even comprehensively write about all the lawsuits flying around the Android world is, by my calculations, literally impossible for any one person to do. If we'd redirected the sheer amount of resources dumped into protecting bogus patents rather than innovating, we probably could have figured out cold fusion by now. And colonized Mars.
This simple graph explains it all, I think:
Oh, I'm sorry, did I say "simple?" I meant goddamn ridiculous. The litigation costs alone are huge, and the implications therein doubly so. If the companies in a suit don't reach a licensing agreement, things can get so ugly that shipments of an entire line of devices can be halted. If they do reach a licensing agreement, the costs add up to just as much. For example, Samsung pays between $10 and $15 to Microsoft alone for every Android device it sells. And that's just the tip of the iceberg - the CEOs of Samsung and Apple met to discuss possibly settling, which further adds cost to each device. With all the lawsuits currently going on, it's likely there will be further payments from the Android camps, either in the form of licenses or settlements.
In sum, the costs of producing and supporting an Android device are fairly substantial, resulting in a huge bite out of profits. In 4Q11, Apple had 8.8% of total phone (all phones, not just smartphones) market share, yet made 73% of profits. Samsung came in second at 23.5% of the market and just 26% of profits, while HTC pulled a mere 1% of profits.
Nice Guys Finish Last
One of the most beautiful aspects of Android is the sheer customizability. You can literally changealmost anything about the OS that you don't like, doubly so if you have the technical know-how. And yet that's something of an Achilles heel for Google; while it undoubtedly contributes to the popularity both among manufacturers and consumers, it also allows other companies to take Android, strip away the Google-ness, and come away with a free, well supported OS that they have to pay absolutely nothing for.
The most notable example is the Kindle Fire. While sales of Android tablets have been mediocre at best, the one bright point has been the Kindle Fire, which constituted 16.8% of tablet shipments in 4Q11 and 4% in 1Q12, but which also runs a heavily diluted version of Android that doesn't use Google services (including the Play Store). Instead, it sports Amazon's proprietary app, music, and movie services. As a result, it provides little revenue back to papa Goog. Nor does it profit the company from a marketing standpoint, since most consumers don't realize it's based on Android to begin with - rather, they see it as an Amazon product from top to bottom (which, quite frankly, it almost entirely is, aside from that Android core tucked way deep down in there).
But Amazon's hit-it-and-quit-it use of Android is nothing compared to the potential damage caused by China. Carriers and manufacturers there are doing just the same - taking the core and then slapping their own revenue streams on top, leaving nothing behind to help Google recoup costs.
A few lost revenue streams probably aren't going to stop Google from developing Android, at least for the time being. The company recognizes that limited or lost revenue in one stream isn't a big deal, because frequently it pays off in other areas. Still, in this case, there are likely no real payoffsanywhere, and while that's not a problem now, it may be in the long run.
Competition At Its Finest
It's no secret that the smartphone OS world is a chaotic whirlpool of competition. You've got the old companies violently trying to claw their way back up (e.g. Nokia and RIM), the steam-engine juggernaut that is Microsoft, the front-runner Apple, and up-and-comers like Tizen, all competing with our superior beloved Android.
Many are already counting Nokia and RIM out of the fight, but people (and companies) fight hardest when it's for survival - it's much too late to count them out now, and it looks like they plan to come out swinging. Nokia's partnership with Microsoft has resulted in Nokia's first competitive flagship in ages, the Lumia 900, which has been so well received that even Siri called it the "best smartphone ever." And RIM promises huge changes on the horizon with the catchingly named BlackBerry OS 10, though the company may have already lost too much steam. And then there's the possible of competition on the horizon, such as from the very similar Tizen - a Linux-based OS backed by Juggernauts Samsung and Intel, as well as The Linux Foundation and Sprint.
The most notable competition, really, comes from within. As mentioned above, Samsung pays Microsoft $10 to $15 for every Android device sold. Care to guess how much it costs for a Windows Phone 7 license? $15. Factor in other licensing costs - such as to Apple or other IP trolls owners, and what are likely much lower support costs (WP7 phones are virtually identical, so they require little customization on a device-by-device basis) - and the OS starts to look like more and more of a bargain. That's leaving out the massive marketing budget Microsoft devotes to WP7, and the strong potential exhibited by Windows 8 (and WP8).
Google's (And Android's) Saving Grace: Lots Of Horsepower
Remember how I complained that Google just zooms off in a direction without really taking the time to think it through first? Most of the time, jumping head-first with your eyes closed is a bad idea. But sometimes, that split-second you saved by not hesitating can be enough to give you an edge - a sort of creed that Google has essentially always operated by. There are a few notable examples of when that pays off, but let me explain why those successes can be so important.
The beauty of Google products and services is that they're all integrated with each other. That's key here, because people who use and enjoy one product by a company are likely to keep things with the same provider whenever possible - and Google is good at brand loyalty. Think about how many Google products people use on a regular basis, and how loyal they are to them - Search, Maps and Navigation, GMail, YouTube, Translate, Docs, Calendar.... the list goes on and on, and the best part is, they will go out of their way (to some extent, anyway) to get to Google services over competitors services. And once they're already part of that ecosystem, it makes sense to stay within it.
This integration lends excitement to some of the amazing, forward-thinking projects that Google is working on. Project Glass, for instance, has the potential to be revolutionary, and the video indicates there's incredibly tight integration with Android (if it doesn't run Android, that is - a strong possibility), and with nearly all of Google's other services. Google's driverless car is just as amazing, and the tech is now legal in Nevada.
Google's successful services never really fade away - they simply continue to adapt, kept alive and well by that tight integration. Android has clearly been a resounding success, and it's likely that both of the other projects listed - and a fair chunk of the other cutting-edge tech the company is working on - will catch on as well. As long as Google makes sure that new services continue to complement the old, it's unlikely the OS will fail any time soon.
Originally posted by Aaron Gingrich on Android Police’s Editorials
Thursday, May 3, 2012
[articles] The Samsung Galaxy S III: The First Smartphone Designed Entirely By Lawyers
reposted from androidpolice.com
The Galaxy S III is... well... it's ugly. There's really no other way to put it. But why? Why is it ugly? I don't mean aesthetically, why is it ugly, I mean, "How did something like this ever make it out of Samsung's design studio?" I'll tell you how, it was never in the design studio. This phone design was born down the hall, in a room where the door sign reads "Samsung Legal."
It was designed by lawyers.
I can tell just from the press shots, this thing is a Samsung lawyer's dream. I'm sure you must be thinking,"Hmm, that's a weird assumption to make." but don't worry, an explanation is forthcoming. We're going to take a trip, way, way back to the prehistoric times of April 18, 2011: The day Apple claimed ownership of the rectangle.
Remember this? It's Apple's trade dress lawsuit against Samsung. For those that don't remember, or just weren't paying attention: "Trade Dress" is a legal thing, a form of intellectual property, basically a trademark for how a product looks, as opposed to a logo or word. Like a trademark offers protection to the use of a word or the look of a logo, trade dress offers protection on design. Trade dress lets Apple say to Samsung "Your product looks too much like our product; prepare to be sued into oblivion!"
Back in April 2011, Apple's trade dress infringement claims against Samsung went like this:
a rectangular product shape with all four corners uniformly rounded; the front surface of the product dominated by a screen surface with black borders; as to the iPhone and iPod touch products, substantial black borders above and below the screen having roughly equal width and narrower black borders on either side of the screen having roughly equal width; as to the iPad product, substantial black borders on all sides being roughly equal in width; a metallic surround framing the perimeter of the top surface; a display of a grid of colorful square icons with uniformly rounded corners; and a bottom row of square icons (the "Springboard") set off from the other icons and that do not change as the other pages of the user interface are viewed.
That is basically a list of things you aren't allowed to do. Now, individually, those traits aren't worthy of a lawsuit. It's the combination of those things that will send Apple Legal over to kick down your door. The combination of those attributes got the Galaxy S and SII in legal hot water, so for the S III, Samsung made this list their "Hey, don't do this" design guidelines. That's right, the entire phone design revolves around not pissing off Apple.
Why should Samsung care about what Apple thinks? Well for one, there's the aforementioned legal goon squad, and for two, Apple is one of Samsung's biggest customers. Not for phones - walking around Apple campus with a Galaxy phone sounds like a good way to get fired - Apple is one of Samsung's biggest customers for components. Samsung makes all sorts of phone and tablet components: CPUs, RAM, flash memory, displays, and more, and they want Apple to buy them - and they do. The iPhone 4, for example, owes about 25% of its component cost to Samsung. Apple sells a lot of phones, so that's a lot of cash in Samsung's pocket. The iPhone/Galaxy battle is a win/win for Samsung, and they would like to keep it that way.
Which brings us back to the The Phone Designed By Lawyers. Maybe you aren't a believer yet. Well, it's time for some evidence. Let's run down the list of trade dress grievances, shall we?
A rectangular product shape...
Geometry 101: A rectangle is a plane figure with four straight sides and four right angles. I've placed the GSIII inside a rectangle, so you can see how much of a rectangle it is not. Corners are addressed in the next section, so we'll ignore those for now, we're mainly concerned with the sides.
A rectangle needs to have parallel sides; the GSIII sides aren't straight at all. The outmost part is about 1/3rd of the way down, with serious curves leading to the top and bottom. So it's very much not a rectangle, or a rounded rectangle, or even horizontally symmetrical. It's more of an amorphous blob.
...with all four corners uniformly rounded;
Nope. The top and bottom corners are not the same shape. Observe the outlines of the top-left and bottom-left corners. Note how they are different.
The front surface of the product dominated by a screen surface with black borders
Having a giant screen on the front is kind of unavoidable. The only colors available though, are white and dark blue. Neither of those colors are black. The lawyers can sleep easy.
Substantial black borders above and below the screen having roughly equal width
Apple's use of "roughly" is really obnoxious, but just in case they get into minutia (lawyers love minutia!), the top and bottom borders are not the same size. These to-scale measurements show the top bezel is about 16% smaller than the bottom. Also, they're not black!
a metallic surround framing the perimeter of the top surface;
You've got me there. The GSIII has a metallic band around the edge. I guess they just couldn't resist. Like I said earlier, it's not any one item that will get Samsung in trouble, it's the combination of them. A chrome band shouldn't cause too much trouble.
a display of a grid of colorful square icons with uniformly rounded corners
The Galaxy S (left) put colorful, square backgrounds around all of its icons. They stopped with the SII, and that carried over to the SIII.
a bottom row of square icons (the "Springboard") set off from the other icons and that do not change as the other pages of the user interface are viewed.
On the Galaxy S I and II, (left and center, respectively) the dock stuck around when you entered the app drawer. On the SIII (right), Samsung Legal deemed the dock must die. It's there when you scroll through home screens, but it goes away when you enter the app drawer.
So there you have it. A darn-near perfect explanation of the GSIII design. Sure, it's butt ugly, but it's also 100% (well maybe 90%) lawyer approved. An amorphous, unsymmetrical blob that doesn't come in black, with a non-permanent dock and non-square icons. There's no way Apple can add this design to their Samsung lawsuit.
So Samsung, was it worth it? Your product won't sell as well, but you won't piss off one of your biggest component customers either. I understand the motivation, but I still feel like you've sold your soul.
When Apple started patent trolling, they basically admitted they weren't going to win in an open market, and they decided to drag Samsung down with them. The crazy thing is, Samsung is letting them. They've ceded ownership of the rectangle and other common sense design traits to Apple, and did everything they could to bow down to their largest customer.
The result? A phone designed by lawyers. What a scary precedent.
Originally posted by Ron Amadeo on Android Police’s Editiorials
Sunday, March 4, 2012
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*Flash your device at your own risk*
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Thursday, January 19, 2012
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Tuesday, December 27, 2011
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Sunday, December 4, 2011
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Wednesday, November 30, 2011
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Thursday, November 17, 2011
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Friday, August 19, 2011
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*Most source links are from xda-developers forum*
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(07/04/2011) [SS] Liberty S (2.3.3)(port)
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*All source links are from xda-developers forum*
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